Nuketown

SCI FI Wire: Lord of the Rings: Conquest

Posted in by Kenneth Newquist on Thu, 02/05/2009 - 11:56am

My review of Lord of the Rings: Conquest is up on SCI FI Wire, which is SCIFI.com's newly redesigned and re-launched hybrid of the old SCI FI Wire web site and Science Fiction Weekly. This is my second review for the new site (the first was of Prince of Persia, which ran back in late December). The new format is a challenge to write for because the word count is much lower, but it's a good kind of challenge to have. It's certainly helped me flex my shortform writing muscles.

As for the game itself? It's a definite "meh". There's no really strategy to this strategy game; it's almost entirely about hack'n'slash button mashing. It also has one of the most annoying narrators of all time, who  admonishes you to "take that tower" or "slay those orcs" every 15-20 seconds, which is particularly annoying when you've wandered off the battlefield and really aren't sure how you're supposed to get to your next objective. 

The game's "evil mode", featuring an alternative timeline in which Sauron conquers Middle-Earth, was a nice diversion, and offered more in the way of open-ended battlefields, but it just wasn't enough to make up for the rest of the game.

Kris Johnson (not verified) said,

Thu, 02/05/2009 - 12:30pm

I played the demo a week or so ago and it felt a lot like Battlefield 1942 or Star Wars Battlefront, but with a lot more button-mashing due to the various special abilities. The demo was interesting, but there's no way I'm going to pay full price for the game.

»


Thu, 02/05/2009 - 1:12pm

It's by the same guys who did Star Wars Battlefront, so that's not an unfair comparison. I liked Battlefront for what it was; light-weight, but still with a sliver of strategic play. This? Pah. It's swarming hordes meets button mashing.

»