Galaxy of Intrigue [buy it at Amazon], the Star Wars: Saga Edition source book aimed at running espionage campaigns, arrives January 19, 2010. Like Scum and Villainy and Galaxy at War, this Galaxy of Intrigue is more than just a splatbook for rogues and nobles.
Yes, it will undoubtedly have new feats, talents and prestige classes, but the real value of these books for my campaign has been the GM specific tools, from the spaceport and fringe jobs generators in Scum and Villainy to the mini-adventures and battle station generator in Galaxy at War.
Galaxy of Intrigue's big GM-friendly addition appears to be skill challenges, which I'm very eager to see. We've been using skill challenges to great effect in our Star Wars game already, and I'm looking forward to seeing some formal guidelines for them.

