Main menu

"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Worldwide D&D Game Day: Gamma World

by Ken Newquist / October 22, 2010

Dungeons & Dragons takes a futuristic turn on Saturday, Oct. 23, 2010 with Worldwide D&D Game Day: Gamma World. The new Gamma World features a post-apocalyptic in which every possible reality is crashing in upon itself, creating a humorous nightmare of a world. Saturday's adventure is called "Trouble in Freesboro" -- here's WotC's blurb for the event:

It’s shocking how the Big Mistake completely obliterated some places while others got by relatively unscathed. Freesboro falls into the latter camp, but if Genghis Tangh has his way, life will never be the same for the mutants of Gamma Terra. Delve into the origins of the Big Mistake as you take on Tangh and his forces! Pick up a D&D Gamma World Boxed Set, a few booster packs of power cards, and create your own characters in an exciting new Game Day experience! A D&D Gamma World Game Day adventure designed for 4-6 characters of 1st level.

An exclusive 4-hour adventure called Trouble in Freesboro, written by Robert Schwalb, includes an online feature to the game that if accessed during game play can provide the players with a valuable clue. Players purchase 2 D&D Gamma World booster packs and create their own characters when they arrive at a participating location to play. DMs are required to have a copy of the D&D Gamma World Boxed Set and the adventure materials, available prior to the event day in the game day kit, to prepare to run their game. In addition to a poster map and the adventure, the game day kit also contains 2 different D&D Gamma World cards, available nowhere else, and awarded to players and DMs just for participating!

Use WotC's Event and Store Locator to see where there's a D&D Game Day near you.