Nuketown

Memes

Planetorn: A Big, Hairy, Audacious Campaign

Posted in by Kenneth Newquist on Thu, 06/07/2007 - 9:03am

A while back at My Play,  Gerald Cameron proposed the idea of the "BHAC" (Big, Hairy, Audacious Campaign), the sort of campaign that's earth-trembling huge its shear audacity and (I'm assuming) its variance from the norm. 

He throws out one example: normal D&D campaigns usually have a home town or city ... what happens if that city is build on the corpse of a tarrasque? It spawned a corresponding conversation over at Treasure Tables, with examples like a world overrun by vampires, a world in which everyone has superpowers, and one where giants rule over millions of humanoid slaves.

15 Questions

Posted in by Kenneth Newquist on Tue, 11/30/2004 - 2:00am

Matt Snyder (of 20by20room.com fame) recently posted a RPG meme topic to his blog. In it, he poses 15 questions about people's gaming experiences. Here are my answers.

WISH 99: Best Genre RPGs

Posted in by Kenneth Newquist on Fri, 08/20/2004 - 2:00am

In WISH 99, Ginger asked: Pick three to five genres and name the best RPG for that genre. Why do you think it's the best? What makes it better than others? What are its downsides?

WISH 98: What's New?

Posted in by Kenneth Newquist on Tue, 08/17/2004 - 2:00am

In WISH 98, Ginger asks:

What are three games or settings that you've bought or seen recently (in stores or previews) that you'd really like to try? What interests you about them and why?

Ebberon: At first, I wasn't sure if I was going to like this campaign setting, but it's grown on me as I've learned more about it. I like the steampunkish aspects of the game as well as the fact that the world is suffused with magic. It's significantly different from the standard D&D line (and my own relatively-low magic Greyhawk campaign) and that alone is enough to intrigue me.

WISH 97: Bitch Bitch Bitch

Posted in by Kenneth Newquist on Fri, 08/13/2004 - 2:00am

In WISH 97, Ginger asked: What's your take on player bitching/venting: complaints intended to relieve player stress and not to actually change things in the game? When and where and to whom is it appropriate? How should players and GMs handle it?

WISH 96: When a Game Clicks...

Posted in by Kenneth Newquist on Tue, 08/10/2004 - 2:00am

In WISH #96, Ginger asked: Describe one or more occasions when a game went click for you and things fell together. Why do you think this happened? What factors made it possible? What were the consequences?

WISH #92: Burn Out and Recovery

Posted in by Kenneth Newquist on Sun, 04/25/2004 - 2:00am

Last week's WISH, which I'm only just now getting around to, dealt with gamer burn out.

WISH 91: Appropriating From Fiction

Posted in by Kenneth Newquist on Sun, 04/11/2004 - 2:00am

My response to WISH 91, in which Ginger asks about borrowing characters, plots and ideas from fiction for use in role-playing games.

Wish 90: System Updates

Posted in by Kenneth Newquist on Sat, 04/03/2004 - 2:00am

My response to this week's WISH, "What do you think about system updates (Paranoia XP, Amber 2.0, DnD 3.0/3.5) and conversions (d20 Silver Age Sentinels, GURPS Traveller)?"