It's been a while since my last Game Day column, partly because of a crazy amount of work at home and job, but also because I haven't been gaming as much as I'd like – I've missed two sessions in the last month, and will miss another next month.
Haphazard schedule aside, my Mutants & Masterminds campaign is proceeding nicely. We're up to Issue #3 of Infinity Storm and the heroes are starting to settle into their roles. They've saved the city from a mastermind's weather machine, helped put down a prison riot, and – as of tonight – have earned themselves some much needed downtime.
Prepping for Issue #1 of Infinity Storm didn’t leave me with enough time to write a Game Day column last week. This week though, I’m back in the player’s seat for our ongoing Ravenloft campaign.
The campaign’s got a few new tricks up its sleeve, mainly a whole slew of deadly effects from Paizo’s GameMastery Critical Hit Deck. Meanwhile, a box was waiting for me when I got home from work, and in it was the gaming goodness I’ve been looking for: my review copies of Halo ActionClix.
Some how Pierce Haligarth has survived his fellow Lightbringer, Donegal, cleric of Daern. The cleric fell while Pierce and his fellow adventurers sought the Amulet of Ravenkind, which they'll need to fight the dread Count Strahd of Castle Ravenloft. While Donegal rests in his gods eternal fortress, he's left the rest of the party to hunt down the other critical magic item they'll need: the fabled (and long lost) sunsword.
The new Battlestar Galactica RPG was a long time coming, and for a while, it seemed as legendary (and as likely to be found) as Earth is in the television series. But Margaret Weis Productions was selling the game at GenCon, and the general public should be able to get their hands on it by September.
We had our last full Game Day before GenCon yesterday, featuring the concluding chapter of the Khelez-Mar dwarven campaign. We've also been scrambling to do last minute preparations for GenCon and pounding away on transfering data from our campaign web site to the new wiki.
I missed out on gaming last week, which makes me overly eager to throw some dice tonight. We'll eschewing our normal role-playing campaigns in favor of a a round of the most excellent board game Arkham Horror, this time with the very cool-looking expansion, The King in Yellow.
Game Day was pretty much a wash yesterday, with everyone except for Evil Genius and I unable to attend. That made for a downer of a game day, but we pressed on, deciding to work on our campaign's ongoing project: the GriffWiki.
Our gaming group's been campaigning in the World of Greyhawk since 1996, and we've had a web site , The Griffin's Crier, chronicling our game since 1998. The site's gone through two major incarnations, one as a simple HTML web site, and its current database-driven version. While the site served as a useful archive and touchstone for the campaign (and managed to recruit us more than a few players), it was never as easy to use as I would have liked.
Dozens of pirate ships are coming out of drydock as our gaming group finally gets around to playing Pirates of the Spanish Main, a game that half of us have been collecting for at least three years, but have only played a handful of times. Meanwhile, the arrival of an old friend from Philadelphia has us returning once again to the mad, dangerous depths of Maure Castle in search of that ever-illusive Total Party Kill.
After much discussion, a half-dozen character building and playtest sessions, four source books and two blogs, my first-ever superhero campaign is launching tonight. Titled Infinity Storm, the campaign uses Green Ronin's Mutants & Masterminds d20 superhero system as well as the companies Freedom City campaign setting. It will be run Dark City-style, with action quickly moving from character to character as they explore Freedom City and come into contact with its heroes, villains and citizens.