Our group has a long history of playing board games, and an equally long history of saying we need to play more of them. Unfortunately, for one reason or another, our Board Game Night seems to fall through the crack after a few months of Risk 2210, Settlers of Catan or some new game. This Friday we aimed to get things back on schedule with two new games, the zombie survival game Mall of Horror and transcontinental railroad-traveling Ticket to Ride.
The Dark City A Team campaign (and we really do need to come up with a better designation for the upper level characters) resumes tonight after the unexpected death of the entire B Team at the hands of the Kobold King last week. Before we do so though, we'll be running through a playtest of Berin Kinsman's lightweight tabletop miniatures game Toybox Wars.
Gary Gygax passed away this week, shocking the geek world and sending a cascade of remembrances surging across the web. My gaming group is no less saddened by this, and in honor of Gygax, we took a one-week break from our campaign to run the classic 1st edition module, White Plume Mountain.
This week's Game Day sees us returning to the Dark City campaign to wrap-up our quest to save a bunch of kidnapped kids from some dungeon-dwelling kobolds. It's a fun adventure, but I find myself straining to connect it to a Game Day column. So instead I'm going to stick with the semi-random rambling approuch that I took last time around.
I didn't have enough time for a full-fledged Game Day column this week, so here are some random thoughts relating to Mutants & Masterminds inspired by Friday’s session.
Back in November, when I was working on my novel, I wrote a scene in which the main characters got together for a graphic novel book club. When I mentioned this to my gaming group, they thought it was a great idea ... and that we should give it a try in the real world.
After much discussion and a few delays, we're finally doing it. Our first-ever Graphic Novel Book Club will take place tonight at WhichBrew, where we'll be eating good food, drinking local beers, and discussing Alan Moore's classic (if highly depressing) graphic novel Watchmen.
It's a tough novel to start with because it truly feels like a novel. It's dense and literary, with some chapters that spin the narrative wildly out of control, and an ending so depressing it could drive you to drink. It's dystopian alternate history 1980s has almost no sympathetic heroes; there are plenty of reasons to hate them, and almost none you can admire.
With the Dark City campaign back in full swing, I’m finally able to use my Book of Almost Everything. I created the Book in the waning days of the original Dark City campaign as I realized that I had a treasure trove of instant non-player characters, random encounters, and flavor text lurking in my back issues of Dungeon Magazine.
I spent a weekend finding and copying useful articles from my back issues, accumulating about 40-odd articles to use at the gaming table. And then the campaign promptly ended as I ran out of free time to work on Dark City, and the group moved onto other adventures.
With the campaign’s resurrection, I’m dusting off the old book, and eyeing a few new charts for its pages.
When last we left our weekly Game Day, our Ravenloft campaign was slugging along, pitting a heroic band of adventurers against the monstrous horrors of the fading land of Count Straud. It’s based on Expedition to Castle Ravenloft an old school, 1st-edition style monster-crawl in which role-playing is minimized, and encounters with level draining undead are maximized.
We knew this getting into it, and in spite of the fact that most of us were getting burned out on the 3E combat mechanics, we plunged ahead anyway for nostalgia’s sake. At the same time, we were running a superheroes campaign using the Mutants & Masterminds rules, and loving the largely free-form, role-playing intensive style of play.