I've played through the first Numenra adventure as a player with my Sunday group, and we've just launched into our second full-blown adventure. Meanwhile I'm prepping to run the same introductory adventure for my lunchtime group. I've played Numenera enough to know I like it ... but I don't love it.
It's finally here. Months after getting our Numenera books we're finally running our one shot (or maybe double shot) adventure. I think it's safe to say that -- scheduling snags aside -- we're all very excited to play the game.
When I use the #gameday hashtag for my Sunday tweets, it's usually about gaming groups weekly board or RPG sessions. When the rest of the world tweets #gameday, it's usually about football.
I've finally joined their ranks. A few guys at work got together and formed a fantasy football league of eight teams led by web developers, editors, writers, and web designers. We're using ESPN's Fantasy Football tool to manage everything.
Second Darkness is ending. Our first-ever Pathfinder adventure path campaign, began in September 2011 and is concluding about two years later.
We played Pathfinder every two weeks, the exception of the occasional schedule cratering by holidays and summer vacations. We worked our way through the entirety of the first three books in the series, but skipped a good chunk of the fourth book (which takes place in a drow city) and the entire of the fifth (which involves unearthing an elven conspiracy).
With our Second Darkness campaign on hiatus for a week my gaming group decided to try out Numenera, Monte Cook's new game of science fantasy set 1 billion years in the future. Numenera is one of the lead contenders for our next RPG campaign, with three members of the group participating in the Kickstarter and another pre-ordering the core rule book.
It began with a sword called Winter. Jorm, one of the party's dwarven heroes, found the long sword still clutched in the skeletal hand of a Northman barbarian. It will end at the The Lost Sky Citadel of Akrafell, a dwarven fortress at the top of the world of Golarion.
My Second Darkness Pathfinder campaign is rapidly approaching its climax. The heroes recently started Book 4: Eternal Night but, as is often the case with my group, they quickly went off the proscribed path. Far off the proscribed path.
It illustrates one of the big lessons I learned while running an adventure path.
My gaming group entered Book 4: Eternal Night of Paizo's Second Darkness adventure path this weekend, officially taking us past the midpoint of the campaign. All along the heroes have been battling the drow, including a massive fight to take back Celwynvian.
It was a good Christmas for my Pathfinder campaign, as I got two of the new game master-friendly books released by Paizo -- Ultimate Equipment and NPC Codex -- and one player-friendly book, the Advanced Players Guide.