Yesterday was too frantic to write a proper Game Day column, but The Order of the Stick Adventure Game was too much fun not to write about.
Technically, there's no Game Day for me this week -- while the guys are getting together for some Battletech, I'll be joining some friends from work for a Tivo-fueled Battlestar Galactica marathon. I don't know if we can get caught up in one night … but we're going to try.
At some point I want to do a few formal "No Game Day" posts, directly inspired by Berin Kinsman's posts of the same name, for these weeks when I can't play. I've even got Paranoia XP sitting next to me as I write this, in anticipation of doing exactly that.
Despite having written Game Day columns the last two weeks, I haven't actually played much. Two weeks ago I was sidelined by pink eye, while last week a March snowstorm destroyed our plans to conquer the world with Risk 2210. This week it's raining, but unless the Delaware and Lehigh Rivers rise up to devour Easton again, we'll be gaming.
Game Day may be cancelled due to snow -- freaking Pennsylvania spring weather -- but that doesn't mean we can't still dream of what might have been.
There's no game day for me today, as I'd had alternative plans that fell through when I came down with Pink Eye. Which isn't to say there's not some great gaming news to talk about -- after much debate, scrambling and a little bit of arm twisting (or perhaps just enthusiastic encouragement -- I wasn't there for all of it) my gaming group is sending what may be its largest-ever contingent to GenCon Indy in 2007.
Tonight we'll be playing Khelez-Mar: The Dwarven Imperative, our dwarf-centric campaign set on the Pomarj in the World of Greyhawk. The last adventure saw the adventurers tracking a large orcish warband comprised of orcs, grey renders and manticores. They engaged and mostly destroyed several of the warbands patrols before breaking off from the main body to track a group of uruk-hai south. A hard march followed that ended with the orcs meeting a group of powerful human mercenaries ... which the party promptly ambushed.
My character, the dwarven mountain man Kull, lost his wolf companion in the fight, and this week finds himself mourning the animals death while seeking out a new aerial companion in the form of a mountain hawk. Meanwhile, the rest of the party is set to interogate the human prisoner they captured previously
I'm excited to play it -- the last time I ventured to Castle Ravenloft, I was in 6th grade and playing my fighter Samuel "Battle Axe" Longriver (but, ah, he was just called "Battle Axe" then...) who eventually found and wielded the fabled sun sword. That was years and years ago, and most of my memories of Ravenloft have been consumed by the mists of time. Almost everyone in our group has been to Ravenloft at one time or another, and just about everyone is eager to return.
It's Game Day, meaning that in about seven hours, a horde of geeks will descend on my house and we'll spend 4-6 hours hacking, slashing (and yes, role-playing) our way through a variety of humanoid menaces. Alternatively, we may be vying for world domination playing Risk 2210 or trying to prevent the Rise of the Sheeple in Settlers of Catan. Regardless of the game, you can be assured we'll be playing something.
Game Day's a big deal for me (and for everyone in the group), as it's a chance to blow off steam, relax away from the family and significant others, joke with friends and generally have some fun. With that in mind, I've decided to start writing a weekly "Game Day" column dedicated to all things gaming and geeky as a way of ramping up for the night's adventure.