Nuketown

Game Day: Who Watches the Watchmen?

Posted in by Kenneth Newquist on Fri, 02/01/2008 - 1:30pm

 Watchmen Back in November, when I was working on my novel, I wrote a scene in which the main characters got together for a graphic novel book club. When I mentioned this to my gaming group, they thought it was a great idea ... and that we should give it a try in the real world.

After much discussion and a few delays, we're finally doing it. Our first-ever Graphic Novel Book Club will take place tonight at WhichBrew, where we'll be eating good food, drinking local beers, and discussing Alan Moore's classic (if highly depressing) graphic novel Watchmen.

It's a tough novel to start with because it truly feels like a novel. It's dense and literary, with some chapters that spin the narrative wildly out of control, and an ending so depressing it could drive you to drink. It's dystopian alternate history 1980s has almost no sympathetic heroes; there are plenty of reasons to hate them, and almost none you can admire.

And yet ... it's a cornerstone of the modern era of comic books. With Frank Miller's The Dark Knight Returns, it inspired a new wave of more realistic, grittier comic books. Whether or not that's a good thing depends on your point of view, but that the book is highly influential is undeniable.

We haven't figured out what our next book will be after the Watchmen, or what our exact mechanic will be for deciding new books, though I think we're leaning toward rotating amongst the group and having everyone pick a book for us to read. Among the possibilities mentioned have been first Hellboy collection, Seed of Destruction and DC's mega-event 52.

Raising the City Guard

Meanwhile, our efforts at migrating all of our campaign material from our old GriffCrier web site to the new GriffWiki have accelerated to a breakneck pace as Cory took it upon himself to start moving all of the "Site" articles. That's inspired me to start fleshing out some of the newly moved entries, particularly those relating to the City Guard of Obsidian Bay. I started with the Mudsitters Barracks of the City Guard, detailing its warden, street patrol commander, and investigator, complete with statblocks (well, for everyone but the investigator -- that's still a work in progress since I need to whip up a few cursed magic items.

It never ceases to amaze me how much content we've managed to accrue for our campaign. At this point, the wiki tells me we have 577 articles in the wiki. That's a heck of a lot of articles, and my gut tells me we're probably only about half-done importing content into it (including stuff still left in the wiki, and my own notes. This shouldn't be surprising, given that the campaign is over 10 years old, and yet some how, it still is.

The campaign continues tonight, as the new Dark City heroes finish up a quest in the wilderness and return home to Obsidian Bay. This will wrap up Erilar's initial run on the campaign; next up will be Cory's mid-level Dark City run that will try something we've never done before: an adventure that starts off with a "flash forward" fight, then flashes back to the start of the adventure. It's something you see a lot of in Buffy the Vampire Slayer or Angel, but we've never tried it in game. Will it work as well at the table as it did on TV? Time will tell.


Mon, 02/04/2008 - 1:21pm

Some of my thoughts on Watchmen:

1) I agree with Jon that Watchmen foreshadows a HUGE amount of later storylines. I tend to think that this is because Watchmen was so different than the comics of the day that it truely inspired whole themes which have been mined to great effect.

2) One of the above mentioned themes that I particularly liked was the in-narrative recognition that from an objective standpoint, 'super heroics' are often at best silly and at worst, perverse.

The idea of playing dress-up in a wierd (and often revealing) costume and engaging in public fisticuffs with other men and women playing dress-up just isn't totally rational. It takes a lot of pre-existing conditions and understandings to make that a rational outcome.

However, I still like the idea of regular (and not-so-regular) citizens taking it upon themselves to act for the betterment of their society. I agree with the idea that we as citizens have the right to become involved in regulating and improving our society and are not just the passive recipients of government managed and dispensed services.

One of the legal problems we have with prosecuting violent criminals today, especially when it's drug related, is that you become a target by standing up to criminals. And not just you yourself but your family and property.

It almost starts to make sense why you would want to adopt an alter-ego when becoming involved as a citizen.

But the spandex is still a little wierd.

2) I found it intellectually interesting that Ozymandius was able to discern a pattern to societal behavior and then use that insight to make big money in the stock market. That's just a neat idea. The rest of it got totally crazy, but you can sort of see the logical path that he went down to get to the big bad stuff at the end.

3) I loved the frickin pirate story because it was slowly revealing the motivation and thinking of so many of the characters, but each character was at a different point of the pirate story.

The Comedian made it to the ship, so to speak. Ozymandius was swimming out to the ship. NightOwl was at the point in the story where he was desparately trying to get back to the colony. Rorshac, I'm not too sure of. I'd say that Rorshac figured the whole thing out and didn't get sucked into the pirate story. His boat wouldn't have been sunk and plundered by the pirates to begin with. :p

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