Giants stalk the land, threatening one of the few flickering lights of civilization. Someone needs to deal with the threat ... and it turns out that's us.
My gaming group is returning to Dungeons & Dragons 4th Edition with a megashot of Revenge of the Giants, the new super module from Wizards of the Coast. I received a review copy of the book in October, and at the time I knew it was a perfect chance for my group to experiment with 4th Edition again.
We played 4th Edition back in Summer 2008, but decided we didn't want to convert our regular campaign to the new game. A few of us have continued to dabble in 4E however, and there's been interest in getting another game together.
Revenge of the Giants is that game and we're going to carve off a huge chunk of it with an eight-hour marathon post-Thanksgiving session.
We’re heading back.
Recently Chris Youngs at Wizards of the Coast wrote an editorial pointing out that people can role-play in D&D 4th Edition just fine without any rules actually governing said role-playing:
Fourth edition doesn't include some of the mundane mechanical elements of character building that 3rd Edition did. For example, certain skills (I'm looking at you Craft and Profession) enabled a player to feel like his character had some sort of grounding in the "real world" of the campaign. Odds were good that you never made a Craft or Profession check in your game, but having ranks in that skill made you feel connected to your character's background. In 4th Edition, those skills are gone. Why? Because we feel like a character's statistics don't represent the absolute truth of a character's story. That's right -- one of the reasons those skills (and other such elements from other editions) are gone is that we felt they hindered roleplaying.
This elicited some "Hear! Hear!"-style posts from gaming blogs:
A D&D 4th-edition powered version of Metamorphosis Alpha -- the first-ever SF role-playing game -- is being released by Signal Fire Studio. The original game took place aboard the generational starship Warden in the centuries after the vessel was badly damaged, killing much of its crew and mutating the survivors.
Dungeons & Dragons 4th Edition is seeing a nice publicity bump from its second round of major book releases as PHB 2, Arcane Power, Monster Manual 2, Eberron Campaign Setting and DMG 2 all hit the stands over the next few months.
Arcane Power resurrects the illusionist, brings back summoning spells and familiars, and introduces a host of new arcane options for Dungeons & Dragons 4th Edition. Among these new options are new class features offering bards the gift of foresight, sorcerers the chance to wield cosmic magic, warlocks the opportunity to commune with the vestiges of ancient powers, and much more. Read my full review at GameCryer.com.
Goodman Games, creator of the Dungeon Crawl Classics and Xcrawl, has announced Level Up, a new magazine dedicated to Dungeons & Dragons 4E:
Dungeons & Dragons 4th Edition and Star Wars: Saga Edition were the big topics of conversation on my third guest appearance on The Secret Lair podcast. Hosts Kris Johnson and Chris Miller and I spent about a half hour talking about the latest iteration of the venerable fantasy RPG before launching into why my gaming group decided to ditch it in favor of Star Wars.