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Dungeons and Dragons 4th Edition

D&D 4E to Star Wars Creature Conversions

One area where Star Wars: Saga Edition could use some help are its creatures. There are certainly a number of them out there, particularly the iconic ones from the movies, but the system tends to come up a little short with more mundane critters.

After my third session of Star Wars, I thought back our summer playing D&D 4th Edition, and got to wondering about converting monsters from that book with use in Star Wars. Now I should note that I think that at a fundemental level, Star Wars plays differently than D&D. It's less about dungeon crawls and more about relationships - relationships between characters, between master and apprentice, between organizations. Those were always the main drivers in the movies, and in almost every case the heroes only came up against monsters/creatures as a consequence of the story.

For example, the encounter with the trash compactor beast in A New Hope came into play because Han and Luke were rescuing the princess. Luke's random encounter with a wampa ice beast on Hoth led directly to his vision of Obi-Wan, and his training on Dagaboh with Yoda. Han and Luke were going to be fed to the sarlac because the crossed Jabba the Hutt. Because of this, Star Wars needs fewer monsters (and more NPCs) than D&D, but it's still nice to have choices.

Reboot your game with Dungeons & Dragons 4th Edition

Book Cover: Monster Manual, 4th Edition

There's an old Star Trek acronym called "IDIC", which stands for "Infinite Diversity in Infinite Combinations". Dungeons & Dragons Third Edition was all about IDIC, with infinite combinations of characters played out across thousands of campaigns and dozens of different game systems.

Dungeons & Dragons 4th Edition is about FDFC -- Finite Diversity in Finite Combinations. It's about focusing the game on a certain style of play, making it faster, easier and more streamlined, but at the cost of limiting player options.

RPG Review Digest: Forgotten Realms, Battlestar Galactica, LOT5R

Since I mentioned last week that I thought the RPG blogging community should do more reviews, I thought it might be a good idea to follow-up on that and see what's available this week. It turns out it's a good week for reviews, with a slew having been posted for the new D&D 4th Edition Forgotten Realms campaign book. There are also reviews of the new 4E DM screen, a Legend of the Five Rings source book, and the Battlestar Galactica RPG.

I also came across the blog post "Where To Get You Some RPG Reviews", which runs down the best places to find role-playing game reviews on the web.

Observations on High Heroic Tier Game Play in D&D 4E

We ran our last D&D 4E session on Friday, concluding the playtest campaign that ran all summer. Since this was our last hurrah (at least for a while) we decided to level our characters up from 2nd to 9th level to see how they played.

Here are a few random observations that popped up during the game.

Game Day: Our Last 4th Edition Game

Today is the last day of our D&D 4th Edition playtest campaign. After adventuring across two Alternative Material Planes and Sigil, City of Doors, we've decided to leave the game with a bang. We've advanced our heroes from 2nd to 9th level to try out some higher level play as they liberate the ancient ziggurat of Tal-Zek from the undead menace that's occupied it.

The end of the campaign also means the end of our experiment with 4th Edition as the group voted not to convert our regular campaign to 4E. There were many reasons for the collective no vote, but in the biggest one was simply that the group felt that the changes in 4E Edition are just far too sweeping to be compatible with the spirit and style of our long-running World of Greyhawk campaign.
 

Game Day: Weighing a 4E vs. Pathfinder Campaign Conversion

It’s appropriate that the Pathfinder RPG Beta would be released while my gaming group’s taking a two-week break from our D&D 4th Edition playtest. During the hiatus we’re tying up some loose ends in our D&D 3.5 Dark City campaign, which is a role-playing intensive, urban campaign set in the World of Greyhawk.

Dark City’s been running on and off for about three years, and the characters in it range in levels from 5 to 7. As such, it’s not a bad yardstick for judging conversion to other rule sets, namely D&D 4th Edition and Pathfinder. Most people are playing single class characters from the PHB, though there are a few variant base classes (favored soul, warmage) so recreating these characters in other games should be straightforward.

Game Day: Comparing 3E vs 4E DM Prep Times

This week's game sees us returning to our Dungeons and Dragons 3rd Edition roots after weeks of beating up 4th Edition in our Planetorn playtest campaign. The playtest's not over, just on hiatus because of real-world player obligations, and this pause is giving us a chance to go back and tie up some loose ends in our other campaigns.

That means I've had a chance to leaf through my old 3rd edition books, browse the d20 srd, and spend some time reflecting on the game master side of the 3E vs. 4E battle. This is the second time in a month that I've done this -- I also ran a high-level 3.5 adventure in late July -- and while some people may hate to hear this, I've come to one undeniable conclusion:

4th Edition takes far less time to prep for than 3rd edition.

D&D 4E Playtest: Rituals, Revised Skill Challenges

Photo: Skill Challenges, from the Dungeon Master's Guide. Courtesy Wizards of the Coast. Used without permission.

After a brief respite in Sigil, where they were attacked by a cunning band of phase gnomes, last Friday's D&D 4E playtest campaign saw my gaming group venture back out into the wilds of the planescape. This time they traveled to the Dire Forest of Yalzerth, an alternative material plane in the midst of an ice age.

The session gave me the chance to work through a few points on the playtest "to do" list I outlined in my last Game Day column, namely rituals and newly revised skill challenges.

Game Day: Halfway through the D&D 4E Playtest Campaign

We're about halfway through our Planetorn play-test campaign, with the fourth session happening today, and perhaps another three or four to go before it runs its course. This milestone has me reflecting on where the campaign's been, where it's going, and what I hope to accomplish before it's all over.

Today's adventure finds our heroes having returned from the alternative material plane of Fierth, a sand-blasted realm which is threatened with destruction by the machinations of the red dragon Sulara. Our heroes have determined that the dragon is attempting to break open an ancient sealed portal to the elemental plane of fire within Mount Infernus. The mountain is the focal point of Fierth's ley lines, and when the portal falls, it's feared that the entire plane will go up in flames.

Playtesting D&D 4E Skill Challenges

D&D 4th Edition -- particularly the Player's Handbook -- taken a lot of criticism for being 99% crunch, and 1% fluff. It's also taken hits for the gutting of many of the role-playing aspects from earlier editions, including skills like craft, profession, and perform.

All of this is true, but 4E's saving grace is the Dungeon Master's Guide which provides much of the framework for supporting role-playing that the PHB is lacking. Now it's a legitimate complaint that this is putting almost all of the role-playing heavy lifting on the DM's shoulders, but in truth, I suspect that's where it lies in a good many campaigns.

One of the DMG's better ideas is the Skill Challenge.