The game began like most: frenzied trading for resources, roads hastily built toward valued cashes, towns and cities rising to dominate the forests and plains around them.
And the barbarians attacked, razing all but one city and sending the island of Catan to a post-apocalyptic Stone Age it would take years (or a half-dozen turns or so) to recover from. Eventually the mighty herds of evolved sheep rose up and founded a new empire of Sheeple, caring deep within in their wood-obsessed minds a healthy respect for the barbarians looming over the horizon.

Carcassonne: Hunters and Gatherers is a tile-based board game in which players assume the roles of hunters and gatherers attempting to glean resources from a prehistoric landscape. It's a great game for geeks, but it's even better for families.
Settlers of Catan is one of those games you hear people talk about for years, but somehow never get around to playing. Then when you finally do play it, you wonder why you wasted all that time on sleeping when you could have been playing Settlers.
Every once in a while, our regular Friday night RPG session falls apart. It might be because of sick kids, weddings, extended business trips or just bad luck, but only a handful of our players can make it. If it's a night when the party really needed the resources of the missing players, we ditch the RPG game in favor of one of the board games in my closet. And our favorite one to date is Risk 2210.