Nuketown
Mike Lemmer (not verified) said,

Thu, 08/14/2008 - 2:11pm

My problems with 3.5 high-level play are two-fold:

1. "Instead of just giving you treasure, here's 20,000 gold pieces. Buy whatever you can afford." As a rogue, I needed more specific gear than usual to stay viable at high-levels: concealment to avoid getting hit (because your AC doesn't mean jack), item powers to sneak attack all the undead/golems/etc., the usual stat-boosting items, and a variety of scrolls/magic items to UMD with. I've spent 5-6 hours preparing the items for one high-level PC and still be scared wondering if I had missed something vital.

2. "You didn't cast Protection From Evil before you entered? Your warblade is possessed, turns around, and slaughters the rogue before he can blink." We had one prepared; we had just forgotten, in the preparation morass, to cast it; as a result, one PC was put out of commission & another PC was killed outright before the first round of combat. We had to cast 4-6 buffs before entering the dungeon to be effective, and woe on the party that chooses the wrong spells or (heaven forbid) has an absent-minded player on the wizard.

The end result? We trounced a cult boss with relative ease when we prepared for him ahead of time, but a lone ice devil random encounter that surprised us (no anti-devil spells, no frost resist spells, no holy weapons) nearly killed the entire party.

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