For me, the problem with 3e at high-level wasn't the play, but the preparation. Combats we could handle, and I found that even the most complex characters can be run by a capable player because it's the only one they've got to deal with. As a GM, it's down to me to prep the game though, and that gets more and more time consuming as the levels increase under the 3e rules. And as for generating classed NPC villains......... ick. I don't want to have to spend over an hour generating the Big Bad who's only going to be around for a few hours of play-time any more.
Thankfully, 4e has gone a long, long way toward fixing the prep-time problem at all levels of play. I'm finding it a godsend in this respect :)
Thu, 08/14/2008 - 9:06am
Good post.
For me, the problem with 3e at high-level wasn't the play, but the preparation. Combats we could handle, and I found that even the most complex characters can be run by a capable player because it's the only one they've got to deal with. As a GM, it's down to me to prep the game though, and that gets more and more time consuming as the levels increase under the 3e rules. And as for generating classed NPC villains......... ick. I don't want to have to spend over an hour generating the Big Bad who's only going to be around for a few hours of play-time any more.
Thankfully, 4e has gone a long, long way toward fixing the prep-time problem at all levels of play. I'm finding it a godsend in this respect :)
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