Nuketown
Martin Ralya (not verified) said,

Fri, 08/08/2008 - 7:51pm

Great post!

My group just finished playing Keep on the Shadowfell, and I got a chance to play. I agree that my PC had fewer options in combat as compared to 3.x, but for me that's more than washed out by the fact that every turn I had at least one and usually several GOOD options.

Being able to make a significant choice and then do something cool in nearly every round made combats more fun, and made them go by faster as well. I find 3.x combat to be a huge chore more often than not, and doubly so at higher levels.

It's tough to compare them outside of combat based on years of 3.x campaigns vs. one published 4e module, but I could see the truncated skill list and lack of out-of-combat powers being a downside.

Like you, I think I'll love prepping for 4e sessions as a GM.

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