That was quick -- I'm glad to see they've dealt with the issue already. With these revised rules, they ditch the "+5 for skill checks" foot note, and lower the DCs so that at 1st-3rd level the challenges would be DC 5 (easy), DC 10 (moderate) or DC 15 (hard).
I'll need to run another one based on these numbers. At first glance (and based on our playtest) these numbers seem a little low, given that our Complexity 5 challenge was +5 harder for all these checks, and the PCs still beat it handily, 12 successes to 1 failure (IIRC correctly).
Then again, that's the same sort of odds we see in combat, which the PCs are usually going to win and my players did have to work to complete the challenge. It wasn't just a series of die rolls, they really had to be creative to work their way through the Burning Tunnels.
Wed, 07/23/2008 - 8:07am
That was quick -- I'm glad to see they've dealt with the issue already. With these revised rules, they ditch the "+5 for skill checks" foot note, and lower the DCs so that at 1st-3rd level the challenges would be DC 5 (easy), DC 10 (moderate) or DC 15 (hard).
I'll need to run another one based on these numbers. At first glance (and based on our playtest) these numbers seem a little low, given that our Complexity 5 challenge was +5 harder for all these checks, and the PCs still beat it handily, 12 successes to 1 failure (IIRC correctly).
Then again, that's the same sort of odds we see in combat, which the PCs are usually going to win and my players did have to work to complete the challenge. It wasn't just a series of die rolls, they really had to be creative to work their way through the Burning Tunnels.
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