Nuketown
dr. checkmate (not verified) said,

Sun, 05/11/2008 - 9:30pm

I don't think you want to spread your skill points as thin as nothing, but a bunch of d4s, but if one really wants to game the system I reccomend setting all you attributes at d6 to start, taking the Jack of all trades edge, and then concentrating your skills in skills that aren't Smarts based. How good do you want to be? If you concentrate on Agility skills, that's not a small number of d6s. You could dump stat Smarts with a d4, boost your Agility to d8, and specialize. Hmmm... I suppose it depends entirely on character concept.

I enocurage folks to take those Hindrances so I have some meat to drive my hooks into as a GM >:) My first house rule that has stuck is to allow 4 points of Hindrances in any combo: 2 major, 1 major and 2 minor, or 4 minor. I have allowed one group to twink and take all they wanted, but only one player took the bait and the character was such an over specialized one trick pony it was actually kind of sad to watch them flail when they couldn't do something.

I have yet to have an oppurtunity to use the chase rules, but maybe someday soon.

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