First, thanks for playing my game and I'm glad you liked it.
There actually is an Initiative mechanic, which I probably didn't write down in the playtest doc (d'oh!): you roll your Dodge pool, and the person with the highest number of successes goes first, next highest second, etc. In a tie, the highest die or die total goes first. We used this at the Ides of Gaming playtest last weekend and it worked very well.
The "holy crap" moments will come as I expand the Stunt mechanics. And in fact I am looking at making Floating dice "explode", at the cost of having the failure rate higher. A 6 rerolls and adds an extra success; a 1 not only fails but removes another successful die. You can do awesome things, or fail in equally spectacular ways.
The next version will be TWICE as big, 4 pages as opposed to the current 2. Some of that will be a larger font, some will be examples and Stunts.
Sat, 03/22/2008 - 6:13pm
First, thanks for playing my game and I'm glad you liked it.
There actually is an Initiative mechanic, which I probably didn't write down in the playtest doc (d'oh!): you roll your Dodge pool, and the person with the highest number of successes goes first, next highest second, etc. In a tie, the highest die or die total goes first. We used this at the Ides of Gaming playtest last weekend and it worked very well.
The "holy crap" moments will come as I expand the Stunt mechanics. And in fact I am looking at making Floating dice "explode", at the cost of having the failure rate higher. A 6 rerolls and adds an extra success; a 1 not only fails but removes another successful die. You can do awesome things, or fail in equally spectacular ways.
The next version will be TWICE as big, 4 pages as opposed to the current 2. Some of that will be a larger font, some will be examples and Stunts.
Love the pics and the header, by the way.
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