Nuketown

Fri, 02/16/2007 - 2:24pm

And this is a post for another day, but at the same time we're starting up this D&D horror campaign, we're contemplating ways to fit in a Mutants & Masterminds game which will probably come in at the other extreme as Evil Genius' power-suited superhero Paladin flies around Freedom City fighting crime. :)

Back to the subject at hand, I'll be interested to see how much the module retains of the original adventure's feel, as opposed to the "Demiplane of Dread/Masque of the Red Death/mid-1800s" feel that evolved with the Ravenloft campaign setting. Based on Erilar's comments to day, I'm guessing it hews closer to the original.

I just can't wait to lay out those tarot cards...

Reply

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <h3><h4><a> <em> <strong><i> <b> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd><span><img><blockquote>
  • Lines and paragraphs break automatically.
  • Images can be added to this post.
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options