And this is a post for another day, but at the same time we're starting up this D&D horror campaign, we're contemplating ways to fit in a Mutants & Masterminds game which will probably come in at the other extreme as Evil Genius' power-suited superhero Paladin flies around Freedom City fighting crime. :)
Back to the subject at hand, I'll be interested to see how much the module retains of the original adventure's feel, as opposed to the "Demiplane of Dread/Masque of the Red Death/mid-1800s" feel that evolved with the Ravenloft campaign setting. Based on Erilar's comments to day, I'm guessing it hews closer to the original.
Fri, 02/16/2007 - 2:24pm
And this is a post for another day, but at the same time we're starting up this D&D horror campaign, we're contemplating ways to fit in a Mutants & Masterminds game which will probably come in at the other extreme as Evil Genius' power-suited superhero Paladin flies around Freedom City fighting crime. :)
Back to the subject at hand, I'll be interested to see how much the module retains of the original adventure's feel, as opposed to the "Demiplane of Dread/Masque of the Red Death/mid-1800s" feel that evolved with the Ravenloft campaign setting. Based on Erilar's comments to day, I'm guessing it hews closer to the original.
I just can't wait to lay out those tarot cards...
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