Just about every week, my gaming group gets together to play our ongoing Greyhawk-based Dungeons & Dragons campaign. It's nearly seven years old (its anniversary arrives in September) and its a source of continual fun, camaraderie and unrelenting chaos.
It's not all about D&D, although it dominates our agenda. We also play a huge number of other games, typically card and board games, some current, many out of print. Unfortunately, we only get to play them haphazardly, usually when we don't have enough players for the D&D session or when a few of us get together between sessions.
Stargate's one of those long-running science fiction series that I've never been able to watch. It's not that I don't like it, it's just that its syndicated life -- and its new SCI-FI Channel one -- don't match up with my own schedule very well.
It tends to air at odd times on Saturdays and Sundays, like 11 a.m. or 4 p.m., and if I manage to watch it, it's by accident. And because I only caught it rarely, I didn't always understand the episodes I did watch. While the shows are largely self-contained, there's enough forward momentum for you to be left scratching your head, especially if your only real SG-1 experience was with the original Stargate movie.
People like to talk about the avoidable threat of second-hand smoke as they impose cigarette bans on private businesses, but what about the larger, ultimately far more dangerous threat of government trying to micromanage our lives? Read the full story.