The RPG Bloggers Network has been a tremendous success, sparking plenty of cross-blog traffic and comments. I’ve read lots of great articles and discovered a bunch of new sites, but I think there’s one area where the community can improve: game reviews.
Simply put, there aren’t enough of them. There’s plenty of speculation, analysis and debate but there aren’t nearly enough reviews (or, if they are there, they are quickly lost among the flurry of other posts). The RPG Bloggers guys are working on improvements to bring order to the chaos by adding new categories, but even then I think there will be a need for bloggers to knuckle down and review games.
I have as much work to do as anyone else. It shocked me earlier this week when I looked at my own RPG reviews category and discovered that five months had passed between my Battlestar Galactica RPG review and my new one for Star Wars: Threats of the Galaxy. Now granted, my sense of what I’ve written is distorted by all the writing I do for SCIFI, and I’ve certainly posted a bunch of quasi-reviews in the form of playtest reports, but still … there need to be more.
Nuketown's passed 500 comments. At least a hundred of those came from this spring alone, which goes to show just how much better my new "open" approach to commenting is (in which anyone can comment without an account, but messages are screened by the Askimet anti-spam software before being posted).
The community's coming together nicely, and I have no doubt that the count would be even higher if I, ahem, got Radio Active out on the consistent, weekly schedule I always hope for.
I've made a few tweaks to Nuketown's information gathering capabilities, updating a newer verison of the Google Analytics module for Drupal that includes the ability to track downloads and monitor Drupal search terms. I've also added the FeedBurner module and redirected the primary feed and the podcast feed to FeedBurner.
I've been spending a little too much time lately deleting spam user accounts from Nuketown. These are accounts that you, gentle reader, never see; they're created by spambots hellbent on promoting all manner of products, and I kill them before they can stick their spammy little necks out into the sunlight.
Content’s been a little light around Nuketown lately, between the holidays, being crazy business at work, and the three seasons of Stargate: Atlantis that my friend Cory lent me. This has create a pent of demand in the writing portion of my brain, which is screaming for more work. To that end, I’ll be endeavoring to get back to a daily schedule on Nuketown, writing at least one new post a day throughout April.
I've installed a new comment system on Nuketown. It used to be you needed an account on Nuketown to post a comment; now anyone can. What stops the site from becoming a spam-infested hell is a module called Askimet, which checks the messages against a central spam catching server. It flags the incoming spam, and prevents it from being posted.
It’s been a quiet fall around Nuketown. I didn’t realize just how quiet until this morning, when I was surfing around the archives and saw just how many days I didn’t post in September, October, and November. Granted, November was lost to writing the novel, but the earlier months weren’t all that much better.
Discovery Channel has Shark Week. I want Nuketown to have a Monster Week. I thought about doing this last summer, but simply didn't have the time with Luke having just been born. This time around though, I really want to due it.
I'm going to be upgrading Nuketown to the latest and greatest version of Drupal at some point over the next two days (hopefully tonight, given that I've laid in supplies of Mountain Dew and fried chicken, and the family won't be home until late). I'm testing it on local version hosted by ye ol'PowerMac first, but if something unexpected happens when I update the live site, well, you've been warned.
Should the worst happen, and the site goes down, emergency updates will be posted to The Atomic Age, my Blogger backup blog.