I'm in the progress of updating Nuketown's Mac Role-Playing Game Tools page, which has developed an embarassing case of bitrot.
Unfortunately some of the more stalwart tools, like Crystal Ball, as well as one-offs like the Town Creator and D&D Manager, are no longer available, and their sites have gone to the Great Bit Bucket in the Sky. Still others, like Dunjinni, no longer work with under Mac OS Lion and don't seem likely to be updated any time soon.
Nuketown now has an official twitter feed: NuketownSF. The new @NuketownSF feed updates about the ol'thermonuclear burg as well as news and reviews about stuff we've seen or read that we don't have time to cover in the webzine.
When the iPad hit a little over a year ago, there was a flurry of posts in RPG circles about tablet gaming. Since then we haven’t seen a lot of talk about them – I’m not sure if folks grew bored with the topic, or if they’ve now become so common place that they’re not worth commenting on any more.
Here are my Follow Friday picks for Friday, May 20, 2011:
- @flagonsdragons A podcast dedicated to role-playing games and beer, two of my favorite subjects.
- @RealityBlurs Publisher of Savage Worlds books like Realms of Cthulhu and RunePunk
- @DragonAgeOracle Excellent source for Dragon Age RPG related news, posts, rules & commentary
The Commodore 64 was the second computer I owned. The first was a Timex Sinclair (an ancient bit of technology that used a tape recorder for storing programs, and had a too-small, inflexible chicklet keyboard. Of course, it's big advantage was that it was mine -- while my mom taught me to program on an Apple II+, the Timex was the computer that I wrote my first original programs on.
The Commodore was a huge leap leap forward. For one, I got to hook it up to the spiffy new color TV I got for Confirmation. For another, it had an external floppy drive! No more having to carefully advance through the tape recorder, looking for exactly the right number to execute my program at. And the Commodore 64 had an amazing 64 kilobytes of memory, which made it ideal as a gaming platform for one of my all time favorite computer rpgs: Ultima II.
Spring is looming larger, but just incase it gets waylaid by a late-winter storm, I decided to have a spring-themed surprise party for my wife. In geekier news, I started up a "Gamer Working Group" at my dayjob and re-launched my gaming group's GriffCrier.com web site. There are no netheads in this show, but don't worry -- you'll still be able to feed that net addiction with a round up of the podcasts I'm listening to.
My Picture of the Day project is continuing -- progress has been somewhat haphazard, but I have been taking and posting pictures.
This one's from Game Day on March 4, 2011. It was a board game week, so we decided to give the Castle Ravenloft boardgame another try. A separate set of Blackrazors had tried it a few weeks earlier and had been underwhelmed. This week's didn't fair much better.
The game is essentially a stripped-down version of D&D 4E. That's not a bad thing (at least for the half of the group that likes 4E) and tt runs well enough. The problem we found was there wasn't enough immergent story in the game -- meaning unlike Arkham Horror's expansions, there wasn't much story meat holding the game's adventure skeleton together.
My old HP LaserJet 1020 has finally stopped working with my Mac. Never meant to work with OS X, I could trick the 1020 into working by using the 1022 drivers. It meant jumping through a few hoops, but it worked fine ... until Snow Leopard. Now the old drivers aren't working, and the hacks to get it up and running again aren't worth the time.
The Geek Tree returned in 2010, but not in its standard format. In an effort to conserve space, and to avoid having rampant two-year-olds Godzilla the ornaments, I combined the Geek Tree with the Family Tree.
"Picture of the Day" has been one of the most popular memes among my photography geek friends for the last year or so. The idea is that you take a picture a day, and then post it for the world to see, usually on Flickr or Facebook. Different people approach the project in different ways -- some take a picture and post it on the same day, some take a series of shots, and then post one a day.
I'm shooting for the former approach. I think it's more creative and challenging, and more likely to get me back into that "camera's eye" mindset. That said, I'm not going to be a slave to the format; if I have a couple of good shots I may run them over successive days.
My goals for this project are twofold. I want to learn more about my camera, the Nikon D60. It's a digital SLR that we bought a few years back, and it can do far, far more than I've done with it. The same goes for my new iPhone 4, which has a decent camera built in, and the advantage of being with me where ever I go.