After a brief respite in Sigil, where they were attacked by a cunning band of phase gnomes, last Friday's D&D 4E playtest campaign saw my gaming group venture back out into the wilds of the planescape. This time they traveled to the Dire Forest of Yalzerth, an alternative material plane in the midst of an ice age.
The session gave me the chance to work through a few points on the playtest "to do" list I outlined in my last Game Day column, namely rituals and newly revised skill challenges.


When Wizards of the Coast decided to kill the ill-fated (and ill-named)