I spent 30 minutes on the elliptical machine, watching Ghostbusters.
I spent 30 minutes on the elliptical machine, watching Ghostbusters.
High-level play within D&D 3rd Edition is hard. Whether you’re playing 3.0 or 3.5, the end result is the same: thousands of feats, hundreds of prestige classes and gods-only-know how many spells give rise to complicated game mechanics that slow play to a crawl. Iterative attacks, in which high-level martial classes like the fighter or ranger get four or five attacks every round add to the complexity as people calculate to hits and damage … and then have to do it all over again when they remember to factor in some party-buffing spell the cleric cast last round.
But is it unplayable? Or has everyone simply assumed it is?