Our first full-blown session of Savage Worlds took place last night as our Weird Pulp campaign got underway. The game began with the characters gathering at the Gotham Museum of Art and Antiquity as part of the National Exploration Society to learn of a planned expedition to British Honduras. As we were being briefed, German operatives burst into the museum wielding submachine guns, smashed a display case, and stole a South American dagger that had been recovered, in of all places, Egypt.
The Germans then fled the scene, and once our characters were no longer held helpless by enemy guns, we followed them. A car chase -- using the Savage Worlds "Chase" rules followed. This was our first car chase in perhaps a dozen years of gaming together as a group, and that should tell you something about the nature of the Savage Worlds rules right there -- vehicle rules in d20 games tend to be crazily complicated, but the "Chase" rules in SW are simple enough that you can have a chase without it bogging down the game.

