Matthew Cerrone covers every angle of the Mets, offering commentary on games, players, and strategies.
Matthew Cerrone covers every angle of the Mets, offering commentary on games, players, and strategies.
A Mac-specific version of the Mozilla Web browser. It's sleek, it's fast, and very Macish.
A nice-sized wiki focusing on the genres of science fiction and fantasy. It includes categories for actors, authors, literature, magazines and movies.

Jordan and I went canoeing on the Bushkill River on Mother's Day as part of an effort to get Jordan, Luke and our friends Jess and Dylan's two-year-old twins used to the idea of being in a boat. We started off putting all four kids in the boat, and then Sue and Jess dragged them up and down the brook for a while (exceedingly cold work, given that it was only about 70 degrees out, the water was far colder, and they were standing in it). Once the little kids had had their full of the water, I took Jordie out in the (slightly) deeper water. The water was about two feet deep in this picture, giving us just enough clearance to go paddling.
The dent you see in the side of the canoe is not from me; rather it's a legacy of a disastrous family canoing trip on the Delaware River when I was a kid that ended with said canoe colliding with a rather rock after our first encounter with rapids. The canoe is in good shape in spite of its Titanic moment, and Sue and I have had it out on the Delaware a bunch of times, though not much since the kids were born.
A long-running webzine publishing science fiction and fantasy short stories and serials, poetry, discussion forums and the occasional feature.
Our first full-blown session of Savage Worlds took place last night as our Weird Pulp campaign got underway. The game began with the characters gathering at the Gotham Museum of Art and Antiquity as part of the National Exploration Society to learn of a planned expedition to British Honduras. As we were being briefed, German operatives burst into the museum wielding submachine guns, smashed a display case, and stole a South American dagger that had been recovered, in of all places, Egypt.
The Germans then fled the scene, and once our characters were no longer held helpless by enemy guns, we followed them. A car chase -- using the Savage Worlds "Chase" rules followed. This was our first car chase in perhaps a dozen years of gaming together as a group, and that should tell you something about the nature of the Savage Worlds rules right there -- vehicle rules in d20 games tend to be crazily complicated, but the "Chase" rules in SW are simple enough that you can have a chase without it bogging down the game.
A magazine dedicated to speculative fiction book reviews, with more than two dozen published quarterly online and in print.
The year is 1936 and there are strange happenings afoot in the world. Corners of the map that remain unexplored. Creatures from out of legend that hunger for human blood. Artifacts of great power that could change the shape of the world. There are those who would exploit these strange things to rule over the world of man ... and there are those who would stop them. The National Exploration Society is comprised of the latter. Working in cooperation with the Gotham Museum of Art and Antiquity in New York City, New York, they travel the world seeking the weird, the odd and the priceless ... and to stop those who might use such finds for evil.
This is the setup for my gaming group's new Pulp Weird campaign. It's being powered by the Savage Worlds Explorers Edition rules (read the review or buy it from Amazon), which is a slim tome that nonetheless manages to pack in almost all the rules and information we need to run this particular game. The campaign's being run once a month through the summer, and will likely run 5-6 sessions depending on interest and time. I'm co-gming the campaign with my friend Erilar, who'll be kicking things off with tonight's first session
The home of the Prometheus Awards, given annually to the best in libertarian science fiction. It also publishes a quarterly newsletter called Prometheus. Great organization, but its web site is profoundly underwhelming.
Antipodean prides itself on flipping the minds of its readers through thoughtful short-short stories written by Australian writers. The webzine aims to show the world that there are such creatures as Australian writers, while also expanding minds.