
Our brave adventurers are back in the dwarven stronghold of Khelez-Mar after nearly being consumed by a duegar-built green slime trap in the Obsidian Maze. The group argued mightily about the retreat, with the dwarves eager to press on and the others stating that a withdrawal to the stronghold was needed to restock and perhaps seek out a trapfinder. In the end, the dwarves reluctantly agreed, with Kull assigned to seek out the potential new recruit at one of the stronghold's taverns.

