In an interview with Edge magazine, Bungie's Halo 2 technical lead slams the game, complaining that multiplayer was so bad it's unplayable now. Various other complaints about Halo 2 have surfaced, from game design to its notoriously unsatisfying cliffhanger ending. Bungie's brass tries to put the comments in context by talking with 1UP.com.
I think Bungie's rightfully acknowledged that the H2 campaign ended badly, and while the cliffhanger may eventually be forgotten when the gaming goodness that is Halo 3 is released, at the time it was as jarring as it was frustrating.

