When it comes to pen-and-paper role-playing games, one of things that causes the most consternation for non-gamers is the concept of character death and the effect this has on players in the campaign. While bible-thumpers may focus on the spell-casting and pantheonic aspects of games like Dungeons and Dragons, I've found that most mainstream concerns focus character death, and the alleged effect this has on players.
The logic goes like this: an individual plays a character, and over the course of several months, becomes so emotionally invested in said character than when he or she shrugs of this mortal coil, the player can't handle it. He or she becomes unhinged with results running from suicide to murder to pacts with the devil.

