The guys start off with a discussion of tactical scene dressing vs. literary scene dressing. They then debate the merits of having players to solve in-game problems rather than their characters. Read the full story.
The guys start off with a discussion of tactical scene dressing vs. literary scene dressing. They then debate the merits of having players to solve in-game problems rather than their characters. Read the full story.
Let's not pretend that "intelligent design" is anything other than a convulted way of saying "God did it". Read the full story.