The Windows-based virus (surprise, surprise) tries to trick users into opening an e-mail attachment allegedly showing bin Laden's suicide. Read the full story.
The Windows-based virus (surprise, surprise) tries to trick users into opening an e-mail attachment allegedly showing bin Laden's suicide. Read the full story.
Donald Olson uses "astroforensics" to provide greater insight into historic events, such as why the runner who inspired the Marathon -- and the modern day Olympics -- died after completing his epic run. Read the full story.
Spycraft is Alderac's d20-based game of modern espionage. It draws upon the classics of the genre -- James Bond, Mission: Impossible, The A Team, Sneakers, Alias -- to create a game that's reminiscent of classic RPGs like James Bond: 007 and Top Secret.
By default, the Spycraft source book assumes that the players are part of a larger intelligence organization -- one with multiple departments and enough of a bureaucracy to provide them with the gear and gadgets they need to fight their battles against nefarious masterminds. But there's nothing that says that this agency needs to be a government one -- indeed, in the first campaign setting for the game, the protagonist organization is the private Archer Foundation. Granted, the Archer Foundation is itself part of a larger, Illuminati-like alliance bent on stopping the forces of evil from conquering the world, but hey, at least it's a private organization.
I've been contemplating running a play-by-email campaign for a while now, and with the launch of the Libertarian Gamers Project I've decided to make it a campaign with a libertarian bent.
Offline, I've got a Dungeons & Dragons campaign (set in the World of Greyhawk) so for the online game I'm looking to run something different. My short list is: