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Archive - Aug 1, 2002

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Getting the most use out of NPC Classes in D&D 3E

Posted in by Kenneth Newquist on Thu, 08/01/2002 - 2:00am

3rd Edition Dungeon Master's Guide introduces five new non-player character classes (NPCS) to the game which provide Dungeon Masters with some non-adventuring options for the common (and uncommon) folk of their campaign. This article, inspired by a debate on the Greytalk listserv about the merits of having dedicated NPC classes, looks at how I use them to enhance combat, role-playing and meta gaming in my campaign