Here's the set-up: a helicopter is raising a diver up out of the ocean when suddenly an immense great white shark jumps out of the water for a quick (and fatal) bite. Seem unbelievable to be real? It is.
Here's the set-up: a helicopter is raising a diver up out of the ocean when suddenly an immense great white shark jumps out of the water for a quick (and fatal) bite. Seem unbelievable to be real? It is.
I went to GenCon with a list, and came back with about half of my desires fulfilled. The stuff I bought is excellent, but its tainted by the disappointment of three important no-shows at the con.
3rd Edition Dungeon Master's Guide introduces five new non-player character classes (NPCS) to the game which provide Dungeon Masters with some non-adventuring options for the common (and uncommon) folk of their campaign. This article, inspired by a debate on the Greytalk listserv about the merits of having dedicated NPC classes, looks at how I use them to enhance combat, role-playing and meta gaming in my campaign