This month's RPG Blog Carnival topic is "Transitions", and it's particularly appropriate for my group in 2014.
One of our players just took a job out of state and another welcomed his third child into the world. We've just started a Savage Worlds playtest, which might lead to our first non-d20 campaign ... ever. Dungeons & Drgaons 5th Edition is looming over August, and I expect we'll at least do a playtest once it's released.
I've got a lot of stuff. A few thousand comics. Hundreds of books. Dozens of board games. An equal number (if not more) of role-playing games. Three Macs (two of which only work haphazardly). And the accumulated technological detritus of 42 years of geeky living.
The long-awaited Science Fiction Companion for Savage Worlds and an updated version of the Superpowers Companion are now available for purchase as PDFs, and pre-order for the print editions.
I've wanted to run a pulp weird RPG campaign ever since Chaosium announced their ill-fated Pulp Cthulhu: Reckless Adventures in the 1930s source book back around 2000. It was supposed to be a d20-statted sourcebook for Wizards of the Coast's Call of Cthulhu d20, and it seemed like a natural fit for my Dungeons & Dragons and Call of Cthulhu loving group.