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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

May 2010

Martian Fluxx invades Earthling game rooms

by Ken Newquist / May 30, 2010

The Martians have landed. Their goals remain uncertain; indeed, they seem to change continuously: one moment they're attempting to capture Washington, D.C., the next they're trying to abduct humans, only to turn their attention to the great cow menace. Of one thing, there is no doubt: once the Martians figure out what they're doing, we're doomed.

This is the premise of Martian Fluxx, a card game by Loony Labs that's expands upon the rules of its popular Fluxx card game.

Game Day: The Star Frontiers Legacy

by Ken Newquist / May 28, 2010

 Star FrontiersThe first role-playing game I ever played was Dungeons & Dragons. The second was Star Frontiers. Saying I "played" Star Frontiers is something of a stretch; I game mastered one or two sessions in 8th grade and that was pretty much it. Except … it was much more than that. Star Frontiers grabbed the world-building part of my brain, and wouldn't let go. I created the Starrior star system, and populated it with the benevolent megacorp known as Astro Mining & Freighting (or simply AMF). I detailed the vast starfleets of the United Planetary Federation and the smaller – yet still formidable – Starrior Milita.

I filled a three-ring binder background information, fleet configurations, and star maps that depicted the growing Starrior Republic which – looking back – was a sort of proto free market republic dedicated to fighting the threats that the UPF was too cowardly to engage (namely the vile Sathar invaders).

Into the Storm supplement announced for Rogue Trader

by Ken Newquist / May 27, 2010

Fantasy Flight Games has announced the Into the Storm supplement for Warhammer 40K: Rogue Trader. From their web site:

Fantasy Flight Games is pleased to announce the upcoming release of Into the Storm, a supplement for Rogue Trader! You and your fellow Explorers have mustered the courage to claim the vast riches of the galaxy, but as the obstacles before you grow more formidable and your enemies more cunning, you’ll need a powerful arsenal to defend what’s yours. Arm yourself with the knowledge, equipment, and firepower to rise to dominance!

Arriving this summer, Into the Storm offers a host of new character options, allowing for increased personalization with the new expanded Origin Path and Alternate Career Ranks. Plus, play as a character from beyond the Imperium with two all-new xenos Careers. Keep watching, and over the coming weeks we'll reveal details of these exciting new options.

Veritech Fighters Available for Pre-order at Robotech.com

by Ken Newquist / May 26, 2010

One of the defining moments of my own personal geekdom was discovering Robotech the summer before my freshman year of high school. The series had everything: grand, multi-generational space opera storylines, immense space battles, great characters and, of course, starfighters that turned into battle-mechs.

For years I've had a Jetfire transformer sitting in guardian mode on my desk (Jetfire being a clear knockoff of the veritech) but I've often wanted to upgrade to a full VF model. Now I can -- Robotech.com's offering three new Veritech fighter models on pre-order:

Superhero RPGs soar into print

by Ken Newquist / May 25, 2010

There's been a bunch of good news on the superhero role-playing front lately. Green Ronin has announced Mutants & Masterminds 3rd Edition and DC Adventures, which is a DC Comics-based superhero RPG.

The first DC Comics book, DC ADVENTURES drops in August 2010. Three subsequent books detailing heroes and villains will be released later this year and in 2011. Mutants & Masterminds 3rd Edition will use the same ruleset, and be released in Fall 2011.

At the same time Savage Worlds Super Powers Companion is now available in print (it had been out in PDF earlier this year).

Anthologize the Future with Mass Effect 2

by Ken Newquist / May 23, 2010

Mass Effect 2 is Bioware's follow-up to their awesome-but-flawed space opera role-playing game. The sequel is a beautifully crafted game that knows exactly what scifi notes to hit to get player's blood pumping and keep them engaged, even as the main story is less than stellar.

The game – and that I almost wrote "movie" tells you a lot about it – picks up where its predecessor left off. Exactly where that is depends on the choices you made in the previous game. My main character was woman named Xandra Shepherd, a tough-as-nails, victory-at-any-cost commander who hated the anti-human Citadel Council, the ruling body of much of the galaxy. When their base of operations – a massive alien construct known as the Citadel – was attacked by life-destroying entities known as Reavers, Xandra didn't lift a finger to save the Council. She did, however, defeat the Reaver incursion. As a result, my game began with a new human council in charge of the Citadel … and the galaxy in denial about the threat of the Reavers.

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