In November I had the chance to do something I’ve never done before: play Dungeons & Dragons 4th Edition. Technically that’s not true – I’ve played D&D 4E plenty of times as a Dungeon Master, including my gaming group’s playtest campaign. But I’ve never sat at the table as a D&D 4E player.
The last time the Blackrazor Guild played D&D 4E, it was a paragon level playtest. I was the GM, and I found it incredibly frustrating. Our initial run had been at the heroic tier; paragon seemed to only add to the complexity of the game. Coupled with Player’s Handbook 2 classes like the wild mage, I felt like the game was getting bogged down in an endless stream of if/then statements. It was like spaghetti code turned into an RPG, and by the end of the session, I was done. If we played again, I wanted to be on the other side of the screen.