We’re well into Episode 5 of our Star Wars: Knights of the Old Republic campaign and I’ve got to say I’ve found switching gears from fantasy to science fiction harder than I expected.
It’s not that I don’t know science fiction; hell I’ve been reading it ever since I could read. But after a dozen years of playing D&D in Greyhawk, I’ve grown used to certain kinds of stories, and being able to rely on the genres familiar tropes and clichés.
In some ways, it’s a question of switching tropes and clichés; when writing fantasy (or designing a fantasy campaign) there are certain standard story ideas (the dungeon crawl, the rampaging monster, the damsel in distress, the crazed cult) you can pull out with barely a moment’s thought. Make a few tweaks, change some of the setup and whammo, you’ve got an adventure.






