Nuketown

January 2009

Game Day: Random Stellar Encounters II

Another week, another game of Star Wars. The adventure rolls on with a special flashback episode. Last week, our band of heroes learned of 32 Belasco Division E-company (aka the Early Birds), an Old Republic Army advance assault unit that went missing on Toprawa during the Great Sith War. This week, we'll be playing soldiers in the Early Birds, allowing us to learn first hand what happened to the division.

It's a cool idea, and one we talked about before heading into the campaign. One of our goals with our Knights of the Old Republic game is to get to play characters at low, mid and high levels. To accomplish that, we're going to occasionally jump the campaign forward a few years/levels, and then run one-shots (or multi-shots) to fill in the resulting time gaps.

For example, when the Mandalorian Wars finally arrive, we'll stop the regular campaign and jump into the skins of Mandolorian Neocrusaders invading the Republic. When we've played through their assault on some frontier world, we'll jump back into our newly-leveled up main characters, and react to the invasion.

Off the Shelf: Revelation Space, Force Unleashed, The Last Colony

Posted in by Kenneth Newquist on Tue, 01/27/2009 - 5:30am

My Chrismas Reading List for 2008 went well; I finished two novels (Revelation Space, The Last Colony) on the list and made a serious dent in the third (The Amber Spyglass), while also finishing a hefty graphic novel (Star Wars Omnibus: Tales of the Jedi, Vol. 1)

It was great lose myself in books for a week, and while it wasn't quite as intense as my reading junkets of old (meaning, before kids), it certainly helped recharge my batteries for a busy January.

Revelation Space

I was in the mood for a good, hybrid space opera/hard SF book, and Alastair Reynolds's Revelation Space delivered. Revelation Space is a novel that wraps itself around a cosmological mystery: what caused the extinction of the alien Amarantin civilization? And will solving that mystery save the human race ... or destroy it?

Radio Active #76: The Stars, Like Books

Posted in by Kenneth Newquist on Sun, 01/25/2009 - 10:25pm

My Christmas-turned-Winter Reading List is front and center on this episode of Radio Active as I run down the books I've been reading recently, including Revelation Space by Alistair Reynolds, The Last Colony by John Scalzi and Star Wars: Omnipedia: Tales of the Jedi, Volume 1.

I also talk about my new writing gig at GameCryer.com and try out Cute PDF, a free PDF writer for Windows.

Getting the Show

There are several ways to get the podcast:

The Craziest Days of Our Lives, Part 2

Posted in by Kenneth Newquist on Sun, 01/25/2009 - 10:58am

It's been awfully quiet around here the last week or so, and I thought I'd post a note before folks wonder if I'd crawled off to a cave for information detox.

If only.

I work at a college as a web applications developer. And the thing about working in higher education (or hell, any form of education) is you tend to move through life somewhat perpendicular to the real world. My year starts in July, and ends in June, because that's how our academic calendar rolls. My life gets crazy in late August and late January, because that's when the Fall and Spring semesters begin.

The pace hits an even more frantic note in January and July/August because that's when the faculty and students aren't on campus (or most of them aren't at least) so we conduct this biannual mad dash to get all of our critical upgrades and new programs in place so things will be nice and shiny when everyone hits campus.

The lulls (and yes, there are lulls) come about two weeks into the semester and last until about two weeks after it ends. Which isn't to say we're sitting around playing cards all day, but it is a more relaxed, less frantic state of being.

But now is not that time. Now is the crazy time, and thus, the profound lack of posts around here.

Borg Cube

Posted in by Kenneth Newquist on Sun, 01/18/2009 - 3:46pm

You've got to love the Borg, especially when their ornament says "We are the Borg. Enjoy your holidays. Resistance is futile." Nothing sums up the spirit of the geek tree more than that!

The ornament is, naturally enough, a cube. Internal lighting leaks through the outer shell, accurately depicting a Borg cube's menacing glow (and succeeding where a similar effect on the Death Star failed).

Source: 
Star Trek: The Next Generation
Company: 
Hallmark
Lights?: 
Yes
Sounds?: 
Yes

Boba Fett

Posted in by Kenneth Newquist on Sun, 01/18/2009 - 1:54pm

Everyone's favorite bounty hunter is stiff and awkward looking in his ornament incarnation. The armor is suitably weathered, but the pose feels off, like he was the one who was frozen in carbonite. He's worth having on a geek tree just because hey, he's Boba Fett! but his "father" Jango Fett is a better sculpt. (see Jango Fett)

Source: 
Star Wars Episode V: Empire Strikes Back
Company: 
Hallmark
Lights?: 
No
Sounds?: 
No

Game Day: Random Stellar Encounters

We played our first Star Wars game since December on Friday. Prepping the session had me digging through my various web resources looking for inspiration (and new entries for the campaign blog). They're a useful collection of tools for anyone running a Star Wars/scifi game, so I thought I'd share them.

Star Wars Galaxies at Stratics' Random Name Generator will produce for human, Bothan, Twi'lek, Rodian, Wookiee, Trandoshan, Zabrak and Mon Calamari characters. Meanwhile Twi'lek Name Generator will randomly create Twi'lek-inspired first and last names.

Finally, Hexagonstar.com has a very cool little planet and character name generator that lets you specify the starting letter, number of syllables, number of words, use of hyphens and apostrophes, suffixes, and orbit numbers. It doesn't let you choose random names by species, but it's still a handy tool, particularly when you already have a name in mind (or at least, a certain sound in mind).

Get lost in Fallout 3's radioactive wasteland

Posted in by Kenneth Newquist on Tue, 01/13/2009 - 8:31pm

War. War never changes. But thankfully, it does gets upgrades. Fallout 3's all about those upgrades, presenting the best damn post-apocalyptic America this side of Thunderdome.

Game Cryer: Star Wars: Scum and Villainy

Star Wars: Scum and Villainy

My review of Scum and Villainy, the new source book for the Star Wars: Saga Edition role-playing game is up at GameCryer.com. The book's aimed at those who want to run a fringer campaign, one that takes place between the cracks of galactic society. It's got plenty of combat and sneaky options for characters (including new races, talents and feats, though few of these are role-playing oriented) as well as lots of excellent weapon, armor and starship upgrades.

If you want your character to be the biggest bad ass since Boba Fett, then you'll need this book.

That's only half of it though; the rest is all about how to build a fringer campaign, including advice on how to run scoundrel-oriented campaigns, random generators for creating less-than-legal jobs and starports/shadowports,  mini adventures offering two-page, ready to run encounters for characters, and a full-length module. 

SCI FI Wire: Prince of Persia review

Posted in by Kenneth Newquist on Sun, 01/11/2009 - 5:30am

The new SCI FI Wire (which merges SCIFI.com's old SCI FI Wire with Science Fiction Weekly) is online, and my review of the next-gen interation of Prince of Persia was part of the launch.

I haven't been a huge fan of the francise;jumping and running games can get tedious fast, and I'd rather spend my time wandering the dungeons and wildernesses in an RPG like Oblivion.

That said, Prince of Persia surprised me; it introduced some new mechanics to cut down on the amount of perfect button mashing needed to navigate its levels, and its levels are as beautiful as they are sprawling. Good stuff; not perfect, but good.