My family's big Christmas present this year was an Xbox One. The kids and I are loving it -- I'm battling my way through the Halo: Master Chief edition, and the kids are questing for the Lonely Mountain in LEGO: The Hobbit.
Unfortunately while Halo looks great and the voice controls are very 21st century, the damn thing unexpectedly turns itself off for no apparent reason. No overheating warnings, no next generation Red Ring of Death, no debug on restart telling me something bad happened.
In December 2014 I decided to post every day for a month. I had two goals: get back into the habit of daily writing and establish a baseline "active month" for Nuketown in Google Analytics. My secondary goal was to increase traffic to the website (both year over year and month over month) but I wasn't sure what percentage was reasonable, but I wanted to see increases in unique sessions, unique users, and unique page views.
About a year ago I became a Markdown convert. It's a simple markup language that's meant to make web documents readable and scannable. It's plaintext with a few niceties added in, and I've been using it to write most of my work notes and Nuketown articles since Fall 2014.
Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I'm contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren't big fans of mega dungeons, but I think we still enjoy the challenge of subterranean complexes ... we just don't want to get trapped there.
Zombie Dice is Steve Jackson's fast playing, push-your-luck dice game in which players take on the role of zombies hunting human prey.
The mechanics are straightforward. The game's namesake dice represent the not-so-helpless humans and have three possible faces: brains, feet, and shotgun.