My lunchtime role-playing game campaign is now a reality. Inspired by Mike Mearls' tales of lunchtime D&D 4E campaigns, and after my coworkers jumped at an offhand tweet about a lunchtime game, I'm now running a twice-a-week The Day After Ragnarok game.
Powered by Savage Worlds, The Day After Ragnarok is a post-apocalyptic setting that takes place in 1948, after the Nazis summoned the Midgard serpent in an attempt to bring about the end of the world ... and the American's killed it by flying a nuclear bomb into its eye.








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